Whenever you play an action card, you may pay [1 Resource]. If you do, it gains go again.
Channel Lightning - At the beginning of your end phase, put a flow counter on Channel Thunder Steppe then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.
Card Type:
Action
Card SubType:
Aura
Talent:
Lightning
Cost:
1
Pitch Value:
2
Power:
0
Defense Value:
3
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