[Start of Your Turn] If you have 2 or less memory, set it to 3.
[All Turns] When any of your Digimon with [Myotismon] in their names are played, by deleting this Tamer, 1 of those Digimon gains [Rush] for the turn. Then, gain 1 memory.
Color:
Green;Purple
Card Type:
Tamer
Play Cost:
4
Security Effect:
[Security] Play this card without paying the cost.
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